VR was running fine before the update (Valve Index). That includes all of the digital platforms like Steam and the Epic Games Store. Takes an inconsistent number of restarts to fix. So, in short, yes, all of your games will continue to work in Windows 11 just as they did in Windows 10. After a little while, a flood of pink lines/frame drops on the performance graphĬompletely erratic. SteamVR performance graph shows all greenģ. I'm not sure if the issue is frame rate related or tracking related though, as the entire scene judders/stutters only when moving my head (even outside of a title/SteamVR home I can see my lighthouses and controllers stutter erratically). Originally posted by Parity:I have VR judder/stutter issues since upgrading to Windows 11 as well. Most recent Steam beta & SteamVR beta (as of 10/23/21) Operating System: Microsoft Windows 11 Pro (build 0.282 with KB5006746, which corrects the AMD 元 caching issue, applied) Headset: Valve Index (w/ 2 lighthouses and 2 knuckles controllers) Continue reading below to discover detailed file information, EXE file troubleshooting, and free downloads of several versions of Steam.exe. This is not only most recent release from Valve, but it's the only version known in existence. Video Card: NVIDIA GeForce RTX 3080 (Driver Version: 30.) Steam.exe was initially released with Steam API v018 on for the Windows 10 Operating System. Motherboard: Asus ROG Strix X570-E Gaming w/ most recent BIOS
CPU: AMD Ryzen 9 5950X, 3700 MHz (AMD Ryzen Chipset Driver 3.10.08.506, which corrects behavior of UEFI CPPC2 (“preferred core”) in Windows 11, installed)
I usually force the restart from within VR by enabling or disabling the Index cameras, which then gives the option to restart SteamVR. The issue often gets resolved (for a while) by restarting SteamVR (sometimes it requires a few restarts, though). The issue for me usually starts shortly after launching a new title or when loading SteamVR Home.
I have VR judder/stutter issues since upgrading to Windows 11 as well.